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Three Pokemon Titles That Failed to Receive the Love They Warranted

In the wake of a taste of world peace courtesy of Pokémon Go, there's no question that the monster collecting series is about as ubiquitous video games in existence. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing frenzy surrounding card prices guarantees near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent games that failed to receive their fair shake, or were buried by the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a pet. Sure, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


Given dozens of core games and spin-offs, chances are that I omitted that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

The writer

Michelle Brown

A seasoned sports analyst with over a decade of experience in betting markets and statistical modeling.

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